Submit Your Tokens

Preparing your image files for submission

SPLITTING UP YOUR LAYERS: Split your drawing file into shading, colour and line layers separately.

Working with colour layers: Name your colour layers what you would like them to appear as in the editor eg: the Skin layer above

Working with line layers: If you’d like to include a line layer (or just a layer you don’t want the user to change the colour of, include the text “Line” in your layer name (such as the “MainLine” layer above).

Working with shading layers: Try splitting your shading layers into different layer styles (e.g. Multiply and Overlay for darker shading and highlights) for more varied effects. The token vault editor currently supports the following blend modes:

multiply, screen, overlay, darken, lighten, color-dodge, color-burn, hard-light, soft-light, difference, exclusion, hue, saturation, color, luminosity


Grouping layers of the same colour: If you have say, a Skin layer for a body and a Skin layer for the head and want them to be controlled by the same colour picker, just name both of the layers “Skin” and the editor will do the rest.

An example of a grouped head row with teeth and hair colour pickers

Grouping colour pickers together: If you have say, multiple colours on the tokens head and you want to group them (eg. Eye colour, hair colour and teeth colour), you can link them under the group “Head” by naming the layers the following: “Head > Eye”, “Head > Hair” and “Head > Teeth”. This would put all three colour pickers on the same line in the editor next to the part name “Head”.


Here is an example of a token with variable head parts

An example of an ogre token with variable head part folders

Naming conventions: Name the variable parts as above: “Variable >”, as a folder name denotes it being a variable part. Add numbers at the end to determine the order. Otherwise split up layers for your variable parts as before with the same naming conventions (apart from grouping – all layers in a variable folder will already be grouped).

BLANK VARIABLE PARTS: If you want to allow the part to be removed completely, just add a blank “Variable > Part name” folder with no layers inside.